Here you can find a log of DnD 5e adventures or campaigns set in Eberron.
It is defined as a setting of “pulp adventure and noir intrigue”, in which remarkable heroes can change the world, multiple factions vie for power and control in the cold war following a 100 year conflict, and arcane science shape the very fabric of society.
Shortly after truly discovering it, Eberron became overall my favorite official DnD setting: just explaining why might take up entire articles on its own, and it’s more appropriate material for pages in the Fandom section. Just one reason among many: halflings here are nomadic dinosaur-riding barbarian who spiritually bond with their mounts.
For a while, I studied the setting (via the 5e book, Rising from the Last War, the wiki, and the amazing blog of the author), yearning for a chance to run some games set in this jewel of a world. I took notes, scoured articles, planned story threads, discussed with other players and fans, and I was finally able to run Eberron for some players just last December, and dive into the crazy intrigue, action filled battle and magical mysteries of the remote frontier of Khorvaire!
And with the beginning of Operation Legend Lore, the door is open to a whole new world of adventures, campaigns and story arcs, as a new Eberron roleplaying timeline comes to life.
Operation Legend Lore- A team of arcane researchers sets off for the almost lawless frontier called Hope, in the jungle-filled nation of Q’barra. Their job: research the truth of ancient legends, for the progress of arcane science… and market potential. However, they can’t even set up their lab before getting involved into a shady plot that puts their lives (and their assets) on the line.
Can our heroes save the day… and just be able to get on with their job?